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The Tiles

How to Play Hong Kong Mahjong – Complete Cantonese Rules & Faan Scoring Guide

Completing the shape is not enough — a hand must be worth three faan to declare.

13
tiles in hand
4+1
melds + pair to win
3
faan minimum

Every deal starts with the same question — where is the faan coming from? Past the floor the stakes climb fast: the payout doubles every two faan up to the thirteen-faan limit.

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The 144-tile wall

144
tiles in the set
34
regular kinds, ×4 each
8
one-of-a-kind bonus tiles
9
×4 each

Characters 1–9

Tiles 1 and 9 are called terminals

9
×4 each

Bamboo 1–9

9
×4 each

Dots 1–9

4+3
winds + dragons

Honours

Winds and Dragons are called honours.

8
×1 each

Flowers & Seasons

Flowers and Seasons are bonus tiles — they score extra points and are replaced immediately when drawn.

Go deeper

Turns, claims and the kong windows

A turn is draw one, discard one, holding thirteen tiles between turns. Discards can be claimed: a Chow by the next player only, a Pung or Kong by anyone, and a win by anyone the tile completes, with the win taking priority.

Read the full turn-order guide →

Faan, the three-faan floor and who pays

Every winning hand is scored in faan, and three is the number that matters: below three faan a complete hand cannot declare at all. From there the payout ladder starts at eight coins and doubles every two faan until the thirteen-faan limit, so a few extra faan multiply the same hand shape many times over.

See every scoring pattern with examples →

Strategy: clearing the floor

Cantonese strategy is a negotiation between speed and value: the fastest shape is worth nothing until it carries three faan, so the guide is organised around dependable faan sources — Half Flush as the baseline target, Dragon Pungs, self-pick — and around knowing when to stop pushing and defend, since feeding the winning discard makes you the sole payer at double stakes. Six beginner tips, target-hand walkthroughs, and a ten-question FAQ cover the rest, from Common Hand and Seven Pairs to reading safe discards in a game with no furiten rule.

Read the strategy guide and FAQ →

The faan sheet for live tables

The printable cheat sheet condenses the whole variant onto one page: the thirteen-tile hand shape, the three-faan minimum and thirteen-faan limit, claim priority, every faan pattern, and the faan-to-payout ladder alongside who pays what on a self-draw versus a discard. Print it for a live game, or keep it open beside the app while you learn — the ladder rewards memorising, because a hand sitting one faan short of the next doubling is usually worth another turn or two of patience.

Open the printable cheat sheet →