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Scoring

Hong Kong Mahjong Scoring – Faan System, Patterns & Winning Hands

Below three faan a complete hand cannot declare at all.

3
faan floor to win
×2
every two faan
13
faan limit

Each scoring pattern adds faan to your hand total — the higher your faan count, the more each opponent pays. Half Flush or dragon Pungs are the classic routes to a competitive hand.

Showing 34

Scoring summary

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PatternfaanCategory
All Concealed1Win Conditions
Self Pick1Win Conditions
Robbing the Kong1Win Conditions
Win by Kong2Win Conditions
Win by Double Kong9Win Conditions
Last Catch1Win Conditions
No Flowers1Win Conditions
Own Flower1Win Conditions
Own Season1Win Conditions
All Flowers2Win Conditions
All Seasons2Win Conditions
Heavenly Hand13Win Conditions
Earthly Hand13Win Conditions
Pure Terminals10Terminals
Mixed Terminals1Terminals
Common Hand1Chows
All Pungs3Pungs
Self Triplets10Pungs
All Kongs13Kongs
Small Three Dragons5Dragons
Great Three Dragons8Dragons
Red Dragon1Dragons
Green Dragon1Dragons
White Dragon1Dragons
Half Flush3Suits
Full Flush7Suits
Small Four Winds6Honors
Great Four Winds13Honors
All Honors10Honors
Seat Wind1Honors
Prevailing Wind1Honors
Seven Pairs4Special
Nine Gates10Special
Thirteen Orphans13Special

Win Conditions

1
faan

All Concealed

No tiles claimed from other players (concealed kongs allowed)

1
faan

Self Pick

Win by drawing from the wall

1
faan

Robbing the Kong

Win on a tile added to an opponent's Kong

2
faan

Win by Kong

Win on a Kong replacement draw

9
faan

Win by Double Kong

Win on a second consecutive Kong replacement draw

1
faan

Last Catch

Win on the last tile from the wall or last discard

1
faan

No Flowers

No bonus tiles in hand

1
faan

Own Flower

Flower tile matching your seat Wind

1
faan

Own Season

Season tile matching your seat Wind

2
faan

All Flowers

All 4 Flower tiles

2
faan

All Seasons

All 4 Season tiles

13
faan

Heavenly Hand

East wins with the initial 14-tile deal

13
faan

Earthly Hand

Non-East wins on East's first discard

Terminals

10
faan

Pure Terminals

All Pungs or Kongs of 1s and 9s

1
faan

Mixed Terminals

Only Honors, 1s and 9s

Chows

1
faan

Common Hand

All Chows with a pair

Pungs

3
faan

All Pungs

All melds are Pungs or Kongs

10
faan

Self Triplets

4 concealed Pungs or Kongs; a discard may only complete the pair

Kongs

13
faan

All Kongs

4 Kongs in one hand

Dragons

5
faan

Small Three Dragons

Pungs of 2 Dragons and pair of the 3rd

8
faan

Great Three Dragons

Pungs or Kongs of all 3 Dragons

1
faan

Red Dragon

Pung or Kong of the Red Dragon

1
faan

Green Dragon

Pung or Kong of the Green Dragon

1
faan

White Dragon

Pung or Kong of the White Dragon

Suits

3
faan

Half Flush

One suit with Honor tiles

7
faan

Full Flush

All tiles in one suit, no Honors

Honors

6
faan

Small Four Winds

Pungs of 3 Winds and pair of the 4th

13
faan

Great Four Winds

Pungs or Kongs of all 4 Winds

10
faan

All Honors

All tiles are Winds or Dragons

1
faan

Seat Wind

Pung or Kong of your seat Wind

1
faan

Prevailing Wind

Pung or Kong of the round Wind

Special

4
faan

Seven Pairs

7 pairs, fully concealed

10
faan

Nine Gates

1112345678999 in one suit, fully concealed

13
faan

Thirteen Orphans

One each of all terminals and honors plus a pair, concealed