Scoring
Hong Kong Mahjong Scoring – Faan System, Patterns & Winning Hands
Below three faan a complete hand cannot declare at all.
Each scoring pattern adds faan to your hand total — the higher your faan count, the more each opponent pays. Half Flush or dragon Pungs are the classic routes to a competitive hand.
Scoring summary
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| Pattern | faan | Category |
|---|---|---|
| All Concealed | 1 | Win Conditions |
| Self Pick | 1 | Win Conditions |
| Robbing the Kong | 1 | Win Conditions |
| Win by Kong | 2 | Win Conditions |
| Win by Double Kong | 9 | Win Conditions |
| Last Catch | 1 | Win Conditions |
| No Flowers | 1 | Win Conditions |
| Own Flower | 1 | Win Conditions |
| Own Season | 1 | Win Conditions |
| All Flowers | 2 | Win Conditions |
| All Seasons | 2 | Win Conditions |
| Heavenly Hand | 13 | Win Conditions |
| Earthly Hand | 13 | Win Conditions |
| Pure Terminals | 10 | Terminals |
| Mixed Terminals | 1 | Terminals |
| Common Hand | 1 | Chows |
| All Pungs | 3 | Pungs |
| Self Triplets | 10 | Pungs |
| All Kongs | 13 | Kongs |
| Small Three Dragons | 5 | Dragons |
| Great Three Dragons | 8 | Dragons |
| Red Dragon | 1 | Dragons |
| Green Dragon | 1 | Dragons |
| White Dragon | 1 | Dragons |
| Half Flush | 3 | Suits |
| Full Flush | 7 | Suits |
| Small Four Winds | 6 | Honors |
| Great Four Winds | 13 | Honors |
| All Honors | 10 | Honors |
| Seat Wind | 1 | Honors |
| Prevailing Wind | 1 | Honors |
| Seven Pairs | 4 | Special |
| Nine Gates | 10 | Special |
| Thirteen Orphans | 13 | Special |
Win Conditions
All Concealed
No tiles claimed from other players (concealed kongs allowed)
Self Pick
Win by drawing from the wall
Robbing the Kong
Win on a tile added to an opponent's Kong
Win by Kong
Win on a Kong replacement draw
Win by Double Kong
Win on a second consecutive Kong replacement draw
Last Catch
Win on the last tile from the wall or last discard
No Flowers
No bonus tiles in hand
Own Flower
Flower tile matching your seat Wind
Own Season
Season tile matching your seat Wind
All Flowers
All 4 Flower tiles
All Seasons
All 4 Season tiles
Heavenly Hand
East wins with the initial 14-tile deal
Earthly Hand
Non-East wins on East's first discard
Terminals
Pure Terminals
All Pungs or Kongs of 1s and 9s
Mixed Terminals
Only Honors, 1s and 9s
Chows
Common Hand
All Chows with a pair
Pungs
All Pungs
All melds are Pungs or Kongs
Self Triplets
4 concealed Pungs or Kongs; a discard may only complete the pair
Kongs
All Kongs
4 Kongs in one hand
Dragons
Small Three Dragons
Pungs of 2 Dragons and pair of the 3rd
Great Three Dragons
Pungs or Kongs of all 3 Dragons
Red Dragon
Pung or Kong of the Red Dragon
Green Dragon
Pung or Kong of the Green Dragon
White Dragon
Pung or Kong of the White Dragon
Suits
Half Flush
One suit with Honor tiles
Full Flush
All tiles in one suit, no Honors
Honors
Small Four Winds
Pungs of 3 Winds and pair of the 4th
Great Four Winds
Pungs or Kongs of all 4 Winds
All Honors
All tiles are Winds or Dragons
Seat Wind
Pung or Kong of your seat Wind
Prevailing Wind
Pung or Kong of the round Wind
Special
Seven Pairs
7 pairs, fully concealed
Nine Gates
1112345678999 in one suit, fully concealed
Thirteen Orphans
One each of all terminals and honors plus a pair, concealed