Scoring

Taiwanese Mahjong Scoring – Patterns, Points & Winning Hands

Every pattern your finished hand contains adds its tai to a single total.

50+
patterns in the table
+1
dealer tai on any win
10
coins base payout
2×
coins per tai

A winning hand typically scores between 1 and 100+ points depending on complexity. Every opponent pays on a self-drawn win; the discarder pays on a discard win.

Showing 58

Scoring summary

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PatterntaiCategory
All Concealed3Win Conditions
All Concealed and Self Pick5Win Conditions
All Revealed8–15Win Conditions
Pair Pung Out1Win Conditions
Single Tile Out1Win Conditions
Warrior Eyes1Win Conditions
Dealer1Win Conditions
Flowers1 or 2 per FlowerWin Conditions
No Flowers1Win Conditions
No Honors1Win Conditions
No Flowers no Honors4Win Conditions
No Wilds Bonus3Win Conditions
Self Pick1Win Conditions
Within Seven20Win Conditions
Within Ten10Win Conditions
Heavenly Hand120Win Conditions
Earthly Hand90Win Conditions
Connected One Nine15Terminals
Mixed One Nine30Terminals
No One Nine5Terminals
Pure One Nine90Terminals
All Chows3Chows
All Chows no Honors no Flowers8Chows
Mixed Three Sisters10Chows
Mixed Two Sisters1 per setChows
Pure Four Sisters30Chows
Pure Three Sisters15Chows
Pure Two Sisters5Chows
All Pungs30Pungs
Five Concealed Pungs40Pungs
Four Concealed Pungs20Pungs
3 Brothers10Pungs
Three Concealed Pungs10Pungs
2 Brothers3Pungs
Two Concealed Pungs3Pungs
Jian Jian Hu80Pungs
Four To One3–5Kongs
Kongs1–2Kongs
Large Three Dragons20Dragons
Concealed Mixed Dragon20Dragons
Mixed Dragon10Dragons
Concealed Dragon20Dragons
Pure Dragon10Dragons
Small Three Dragons10Dragons
All 5 Houses10Suits
Mixed One Suit30Suits
Pure One Suit80Suits
Two Suits5Suits
Honors1Honors
Large Four Winds80Honors
Large Three Winds15Honors
Small Four Winds20Honors
Small Three Winds8Honors
Winds1Honors
LiguLigu40Special
Sixteen No Melds50Special
Thirteen Orphans80Special
Three No Melds15Special

Win Conditions

3
tai

All Concealed

Win with no claimed melds (concealed kongs allowed)

5
tai

All Concealed and Self Pick

Win with no claimed melds (concealed kongs allowed) and self pick

8–15

All Revealed

Five claimed melds, winning on the pair: 15 off a discard, 8 when the last tile is self-drawn

1
tai

Pair Pung Out

Winning on a Pung with 2 pairs

1
tai

Single Tile Out

Winning with only 1 possible tile

1
tai

Warrior Eyes

Eyes with value of 2 or 5 or 8

1
tai

Dealer

Being in East seat

1 or 2 per Flower

Flowers

1 for no flower, 1 for normal flowers, 2 for flowers matching seat or round Wind

1
tai

No Flowers

No flowers in hand

1
tai

No Honors

Have no Honors

4
tai

No Flowers no Honors

Have no Honors and no Flowers

3
tai

No Wilds Bonus

Winning without using any wild tiles

1
tai

Self Pick

Win on tile draw

20
tai

Within Seven

Win within the table's first seven discards

10
tai

Within Ten

Win within the table's first ten discards (past the seven-discard window)

120
tai

Heavenly Hand

The dealer wins on the opening hand — self-drawn on turn one with nothing claimed

90
tai

Earthly Hand

A non-dealer wins within the table's first circle with nothing claimed

Terminals

15
tai

Connected One Nine

Have all Chows and Pungs with 1 or 9 with no Honors

30
tai

Mixed One Nine

Have all Pungs or Kongs with 1 or 9 and no Honors

5
tai

No One Nine

All Chows with no one or nine

90
tai

Pure One Nine

Have all Pungs or Kongs with 1 or 9

Chows

3
tai

All Chows

Have only Chows

8
tai

All Chows no Honors no Flowers

All chows with no honors or flowers

10
tai

Mixed Three Sisters

Have 3 Chows with the same numbers from each suit

1 per set

Mixed Two Sisters

Have 2 Chows with the same numbers from different suits

30
tai

Pure Four Sisters

8 points for having all tile sets melded

15
tai

Pure Three Sisters

Have 3 Chows with the same numbers from same suit

5
tai

Pure Two Sisters

Have 2 Chows with the same numbers from same suit

Pungs

30
tai

All Pungs

Have only Pungs

40
tai

Five Concealed Pungs

5 sets of concealed Pungs or Kongs

20
tai

Four Concealed Pungs

4 sets of concealed Pungs or Kongs

10
tai

3 Brothers

Have matching 3 Pungs with the same number

10
tai

Three Concealed Pungs

3 sets of concealed Pungs or Kongs

3
tai

2 Brothers

Have matching 2 Pungs with the same number

3
tai

Two Concealed Pungs

2 sets of concealed Pungs or Kongs

80
tai

Jian Jian Hu

A fully concealed hand of five concealed pungs plus a pair — concealed kongs count, any exposed meld disqualifies

Kongs

3–5

Four To One

All four copies of a tile used without a kong: 5 when all four are concealed, 3 when any sits in a claimed meld

1–2

Kongs

4 of the same tiles in one meld — 1 point per revealed Kong, 2 per concealed Kong

Dragons

20
tai

Large Three Dragons

Have all Dragons Pung

20
tai

Concealed Mixed Dragon

Same as Mixed Dragon except all are concealed

10
tai

Mixed Dragon

Have 3 Chows of different suits connected from 1 to 9

20
tai

Concealed Dragon

Same as Pure Dragon except all are concealed

10
tai

Pure Dragon

Have 3 Chows of same suit connected from 1 to 9

10
tai

Small Three Dragons

Have 2 Dragons Pung and 1 Dragon Eye

Suits

10
tai

All 5 Houses

Have melds from Character, Bamboo, Dots, Dragons and Winds

30
tai

Mixed One Suit

All tiles have the same suit with Honors

80
tai

Pure One Suit

All tiles have the same suit, no Honors

5
tai

Two Suits

Pungs and Chows of just 2 suits with no Honors

Honors

1
tai

Honors

Pung of a Wind or Dragon

80
tai

Large Four Winds

Have all Winds Pung

15
tai

Large Three Winds

Have 3 Winds Pung

20
tai

Small Four Winds

Have 3 Winds Pung and 1 Wind Eye

8
tai

Small Three Winds

Have 2 Winds Pung and 1 Wind Eye

1
tai

Winds

Wind Pung that matches your seat or round Wind

Special

40
tai

LiguLigu

7 pairs and 1 triplet

50
tai

Sixteen No Melds

Have 5 sets of non connected sets, (2,5,8) (1,4,7) (3,6,9)

80
tai

Thirteen Orphans

Have 1 and 9 for each suit and one of each honor and one set of meld with a pair

15
tai

Three No Melds

Sixteen No Meld but with the non connected set having the same numbers